Crap Table Rules

Crap Table Rules Why Play Online Craps?

The game begins on the pass line, where players bet on the dice landing on 7 or 11, or 2, 3 or If a 7 or 11 is thrown, the pass bets win. If a 2, 3 or 12 rolls, then the don't pass bets win. Any other numbers the dice lands on becomes the 'point' in the. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des. If you're like us you probably stood and watched a live craps table for All online craps providers will offer full rules of the game where you can. The Rules Breakdown. Playing Craps is easy, but looking at the table layout with all the foreign words can make life seem a little confusing. So we'. Play online Craps games for free and learn how to win consistently in the process​. On top of that, table games fans can play several blackjack, roulette and poker Once you've mastered the rules of online craps, you'll want to take the next.

Crap Table Rules

The table layout makes the game seem a little confusing at first, but the rules are Offering Craps Tables, Custom Poker Tables for sale + Blackjack & Roulette. The main rules of craps are as follows: The craps table is a large oval. It is divided up into sections that are marked with all the possible bets you. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des. Snake Ab Wieviel Jahren Ist Paysafecard Yo-leven Boxcars. In Las Vegas casinos, Bigbad Wolf bet is generally working, including when no point has been established, unless the player specifies otherwise. Gambling mathematics Mathematics of bookmaking Poker probability. Retrieved A Lay bet works the other way around. Look for a table without many players. When you bet the Pass line, you want that point number to Online Casino Games For Fun rolled again, before the shooter rolls a 7. Most of the time, the casino is going to pay out on these disputes, because taking the time to review the video is going to cost them more money in lost play than simply paying out the claim. Controlled by the player: can be decreased at any time, but see Optimal betting. The bet is actually four separate bets, and pays off depending on which number is actually rolled.

Crap Table Rules Play Craps Online

Man verwendet dazu die Asse, 2er, 3er, 4er, 5er und 6er von zwei oder auch May Bet Paketen League Of Legends Registrieren Deutsch, d. All Bonus Spins are valid for 3 days only. Are online The Casino games rigged? You control the game, the bets, and wagers. You win the bet if the original bet wins. No matter what game Online Spiele Spielen Kostenlos Ohne Anmeldung like to play from. Mobile Casinos. In off-line craps: yes. Crap Table Rules

Crap Table Rules - About Free Craps

Players have 30 days to complete the wagering requirements. The dealer handles the draw of cards according to specific rules and, as [ The online casinos above all offer craps, at least one version of it. Just remember to check the terms and conditions for any wagering or deposit requirements before signing up. Terms and conditions might apply to these offers. Craps is a dice game that developed during the 19 th century in the United States, and is a based on the older European game known as Hazard.

We've all seen the crowds around the Craps table causing a commotion and want to join in, but let's face it. We're not Demi Moore, and some millionaire isn't begging us to blow on his dice.

So, until we hit the gym for eight hours a day and make an appointment with the plastic surgeon, we'll just have to learn the basic bets for Craps for those of us just starting out.

What have we learned is the first thing to do when playing a casino table game? Place a bet. With Craps, the only Player who must place a bet prior to the first roll of the game is the Shooter or person who wants to roll the dice.

The dice are passed to Players in a clockwise direction so you might have to wait a while for your turn as a Shooter. If you want to play, but don't want to be a Shooter, you also may place this bet, but are not required to do so and may wait to place a bet after the Come Out roll.

The Stickman the guy with the stick who assists the Dealers will push about five dice toward you. With only one hand, pick up two.

Next, roll the dice hard enough so that they hit the wall of the opposite end of the table. The object of this Come Out roll is to establish a Point, which needs to be something other than a 2, 3, 7, 11 or If, however, a 2, 3 or 12 is rolled, the Pass Line bet loses.

The opposite is true with the Don't Pass bet, in which case, the 7 and 11 loses, and the 2, 3 and 12 wins, if rolled prior to a Point being established.

Once you have established a Point, which will be a 4, 5, 6, 8, 9 or 10, the Dealer places a plastic disc white side up on the corresponding box on the Craps table.

At this time, all Players are either betting that you will either roll that Point again before you roll a 7 or vice versa. Example - Your Come Out roll is a 4.

Players who had placed a wager on the Pass Line will leave their wager and will win if you roll another 4 before you roll a 7.

However, Players who initially placed a wager on the Don't Pass bar will win if you roll a 7 before you roll a 4.

Any Players who didn't place a wager prior to the Come Out roll, either by choice or because they showed up at the table afterward, are no longer eligible to place a Pass Line or Don't Pass bet.

Instead, they may place a Come or Don't Come bet. If a Player places a Come bet, the rules of the initial Pass Line apply. Both dice must be tossed in one throw.

If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.

On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.

A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.

The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round.

If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.

If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.

Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.

By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll. Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.

All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time. All bets other than pass line and come may be removed or reduced any time before the bet loses.

This is known as "taking it down" in craps. Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.

Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.

Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The maximum allowed single roll bet is based on the maximum allowed win from a single roll.

In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.

The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.

In either case, all single or multi-roll proposition bets may be placed in either of the two rounds.

Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets. The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.

When joining the game, one should place money on the table rather than passing it directly to a dealer. The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.

The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table. These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".

If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.

This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.

These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.

Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.

The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.

The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.

The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.

The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.

A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established.

Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.

A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.

The don't pass bet is a no-contract bet. After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.

Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.

In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.

Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.

If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line. The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.

The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined.

Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.

If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.

Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses. In Las Vegas, generally odds bets are required to be the table minimum.

In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.

If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.

Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.

A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8.

As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.

A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.

If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line. If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.

Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table.

If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.

At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet.

Players can bet table minimum odds if desired and win less than table minimum. Like the Don't Pass bet the odds can be removed or reduced.

Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working. In Las Vegas generally odds bets are required to be the table minimum.

In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.

If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.

Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.

Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.

Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.

A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.

If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.

This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet. Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.

However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.

If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.

If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired.

Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.

The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the come bet point again before a seven.

Winning come bets are paid the same as winning pass line bets: even money for the original bet and true odds for the odds bet. If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses.

Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.

In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.

If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.

The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.

Many players will use a come bet as "insurance" against sevening out: if the shooter rolls a seven, the come bet pays , offsetting the loss of the pass line bet.

The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.

In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet. Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established.

A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses.

If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.

The second round wins if the shooter rolls a seven before the don't come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.

Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.

Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds.

Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed.

A player may also call, "No Action" when a point is established, and the bet will not be moved to its point. This play is not to the player's advantage.

If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.

Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.

Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.

Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired.

In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum; in Atlantic City and Pennsylvania a player's combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.

If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.

Winning don't come bets are paid the same as winning don't pass bets: even money for the original bet and true odds for the odds lay. Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.

These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined.

Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided.

These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.

Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out.

Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.

Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".

These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled. These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.

On a come-out roll, a place bet is considered to be not in effect unless the player who made it specifies otherwise. This bet may be removed or reduced at any time until it loses; in the latter case, the player must abide by any table minimums.

Place bets to win pay out at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.

For the 4 and 10, it is to the player's advantage to 'buy' the bet see below. An alternative form, rarely offered by casinos, is the "place bet to lose.

The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are 4—5 on points 6 or 8, 5—8 on 5 or 9, and 5—11 on 4 or Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.

Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.

Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds.

Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses. Buy bets like place bets are not working when no point has been established unless the player specifies otherwise.

The house edges stated in the table assume the commission is charged on all bets. They are reduced by at least a factor of two if commission is charged on winning bets only.

A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid. Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired.

Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed.

Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8. Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed.

Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins.

Taking vig only on wins lowers house edge. Players may removed or reduce this bet bet must be at least table minimum anytime before it loses.

Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum. Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established.

The player must specify otherwise if he or she wishes to have the bet not working. If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow.

A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll.

Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet.

Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established.

If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced.

The odds bet is generally required to be the table minimum. Player cannot put bet the Don't Pass or Don't Come. Put betting may give a larger house edge over place betting unless the casino offers high odds.

Put bets are better than place bets to win when betting more than 5-times odds over the flat bet portion of the put bet. Looking at two possible bets: 1 Place the six, or 2 Put the six with odds.

The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage. This bet can only be placed on the numbers 4, 6, 8, and In order for this bet to win, the chosen number must be rolled the "hard way" as doubles before a 7 or any other non-double combination "easy way" totaling that number is rolled.

In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise.

In other casinos such as those in Atlantic City , hard ways are not working when the point is off unless the player requests to have it working on the come out roll.

Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum.

The minimum hard way bet can be a minimum one unit. The maximum bet is based on the maximum allowed win from a single roll. Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll.

For example, 6—4, 4—6 would be a "10 easy". The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e.

A player can choose either the 6 or 8 being rolled before the shooter throws a seven. These wagers are usually avoided by experienced craps players since they pay even money while a player can make place bets on the 6 or the 8, which pay more The bets are located in the corners behind the pass line, and bets may be placed directly by players.

In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i. Single-roll proposition bets are resolved in one dice roll by the shooter.

Most of these are called "service bets", and they are located at the center of most craps tables. Only the stickman or a dealer can place a service bet.

Single-roll bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The lowest single-roll bet can be a minimum one unit bet.

Single bets are always working by default unless the player specifies otherwise. The bets include:. The stickman places this bet on the line dividing the 2 and 12 bets.

The combine payout is on craps and on 11 yo. Another method of calculating the payout is to divide the total bet in half.

The player would receive minus half the total bet payout on half the total bet for craps and minus half the total bet payout on half the total bet for 11 yo.

Both methods of calculation yield the same result so either method can be used. If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll.

One of the two bets will always lose, the other may win. Any seven: A single roll bet which wins if the shooter rolls a 7 with payout.

This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom?

Horn: This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolled.

The combined payout is for 2, 12 and for 3, Each individual bet has the same payout as a single bet on the specific numbers, for 2 and 12 minus the other three bets, for 3 and 11 minus the other three bets.

If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.

Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number.

Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.

The combine odds are on the 2, 12, on the 3, 11, and a push on the 7. The minimum bet is five of the minimum units. On the Hop, Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e.

For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die.

The bet pays on easy ways same as a bet on 3 or Hard ways hop pays e. The true odds are and , resulting in a house edge of When presented, hop bets are located at the center of the craps layout with the other proposition bets.

If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet.

Sometimes players may request to hop a whole number. In this case the money on the bet different combinations. For example, if a player says "hop the tens" 6—4, 5—5, 4—6 the player must give the dealer an even number bet so it can be divided among the hard and easy ways.

If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 6—1, 5—2, 4—3, 3—4, 2—5, 1—6 therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a payout minus the other two bets, otherwise if players does not bet in multiples of 3, they would specific which combination has additional units.

Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice. This bet typically pays more or if 2 or 12 is rolled, and if 3, 4, 9, 10 or 11 is rolled.

The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player.

Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.

Fire Bet: Before the shooter begins, some casinos will allow a bet known as a fire bet to be placed. As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol.

The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds. The fourth point pays at to-1, the fifth point pays at to-1 and the 6th point pays at to Note that the points must all be different numbers for them to count towards the fire bet.

For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet.

Players must hit the established point in order for it to count toward the fire bet. The payout is determine by the number of points which have been established and hit after the shooter sevens out.

These bets pay for-1, for a house advantage of 7. This pays for-1, for a house edge of 7. For all three wagers, the order in which the numbers are hit does not matter.

Whenever a seven is hit, including on the come out roll, all bonus bets lose, the bonus board is reset, and new bonus bets may be placed.

A player may wish to make multiple different bets. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet.

In this example, if the shooter rolls a hard 8 pays , the horn loses. If the player does not want the bet replenished, he or she should request any or all bets be taken down.

A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money.

Other bets may be working or not working depending whether a point has been established or player's choice.

Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise.

Lay bets are always working even if a point has not been established unless the player requests otherwise.

At any time, a player may wish to take any bet or bets out of play. The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager.

For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off".

The chips remain on the table, but the player cannot win from or lose chips which are not working.

The opposite is also allowed. By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established.

In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips.

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Crap Table Rules Video

Craps: How to Play and How to Win - Part 1 - with Casino Gambling Expert Steve Bourie

Crap Table Rules - Top-Rated Casinos for Real Money Craps

Live dealer craps games are livestreamed from a studio with actual dice throwing, so players can see results in real time. Common Craps Questions. Dabei übernehmen die. Casino rating Excellent 9. Any other numbers the dice lands on becomes the 'point' in the craps game. The players, or shooters as they are referred to in craps, make bets on the outcome of these dice rolls.

Crap Table Rules Video

THE 20 WINNING RULES OF CRAPS - A UNIQUE STRATEGY FOR CRAPS

What have we learned is the first thing to do when playing a casino table game? Place a bet. With Craps, the only Player who must place a bet prior to the first roll of the game is the Shooter or person who wants to roll the dice.

The dice are passed to Players in a clockwise direction so you might have to wait a while for your turn as a Shooter.

If you want to play, but don't want to be a Shooter, you also may place this bet, but are not required to do so and may wait to place a bet after the Come Out roll.

The Stickman the guy with the stick who assists the Dealers will push about five dice toward you. With only one hand, pick up two.

Next, roll the dice hard enough so that they hit the wall of the opposite end of the table. The object of this Come Out roll is to establish a Point, which needs to be something other than a 2, 3, 7, 11 or If, however, a 2, 3 or 12 is rolled, the Pass Line bet loses.

The opposite is true with the Don't Pass bet, in which case, the 7 and 11 loses, and the 2, 3 and 12 wins, if rolled prior to a Point being established.

Once you have established a Point, which will be a 4, 5, 6, 8, 9 or 10, the Dealer places a plastic disc white side up on the corresponding box on the Craps table.

At this time, all Players are either betting that you will either roll that Point again before you roll a 7 or vice versa. Example - Your Come Out roll is a 4.

Players who had placed a wager on the Pass Line will leave their wager and will win if you roll another 4 before you roll a 7.

However, Players who initially placed a wager on the Don't Pass bar will win if you roll a 7 before you roll a 4. Any Players who didn't place a wager prior to the Come Out roll, either by choice or because they showed up at the table afterward, are no longer eligible to place a Pass Line or Don't Pass bet.

Instead, they may place a Come or Don't Come bet. If a Player places a Come bet, the rules of the initial Pass Line apply.

If the next roll is a 7 or 11, the Player wins. If the next roll is a 2, 3 or 12, he loses. However, if a 4,5,6,8,9, or 10 is rolled, that will be the Point for that Player, which could be different than the point for the original Players.

Both the players and the dealers stand around a large rectangular craps table. Sitting is discouraged by most casinos unless a player has medical reasons for requiring a seat.

Players use casino chips rather than cash to bet on the Craps "layout," a fabric surface which displays the various bets.

The bets vary somewhat among casinos in availability, locations, and payouts. The tables roughly resemble bathtubs and come in various sizes.

In some locations, chips may be called checks, tokens, or plaques. Against one long side is the casino's table bank: as many as two thousand casino chips in stacks of The opposite long side is usually a long mirror.

The U-shaped ends of the table have duplicate layouts and standing room for approximately eight players. In the center of the layout is an additional group of bets which are used by players from both ends.

The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.

The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips.

The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from the boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of each roll usually with a distinctive patter , and moves the dice across the layout with an elongated wooden stick.

Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game.

In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.

Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.

Responsibility of the dealers is adjusted: the stickman continuing to handle the center bets, and the base dealer handling the other bets as well as cash and chip exchanges.

By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.

Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor. The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players.

There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.

Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical.

Players take turns rolling two dice and whoever is throwing the dice is called the "shooter". Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.

The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round. The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round.

The remaining dice are returned to the stickman's bowl and are not used. Each round has two phases: "come-out" and "point".

Dice are passed to the left. To start a round, the shooter makes one or more "come-out" rolls. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.

Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.

Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.

On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled.

Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.

A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.

The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round. If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.

If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.

Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.

By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.

Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.

All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time. All bets other than pass line and come may be removed or reduced any time before the bet loses.

This is known as "taking it down" in craps. Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.

Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.

Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The maximum allowed single roll bet is based on the maximum allowed win from a single roll.

In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.

The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.

In either case, all single or multi-roll proposition bets may be placed in either of the two rounds. Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.

The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed. When joining the game, one should place money on the table rather than passing it directly to a dealer.

The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.

The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table. These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".

If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.

This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.

These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.

Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.

The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.

The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.

The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.

The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.

A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established. Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.

A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.

The don't pass bet is a no-contract bet. After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.

Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.

In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.

Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.

If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line.

The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.

The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined. Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.

If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.

Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses. In Las Vegas, generally odds bets are required to be the table minimum.

In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.

If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.

Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.

A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8.

As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.

A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.

If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line.

If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.

Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table.

If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.

At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet. Players can bet table minimum odds if desired and win less than table minimum.

Like the Don't Pass bet the odds can be removed or reduced. Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working.

In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.

If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.

Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.

Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.

Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.

A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins.

If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.

This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet. Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.

However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses.

In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.

If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.

If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired.

Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.

The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds.

The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning pass line bets: even money for the original bet and true odds for the odds bet.

If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses. Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.

In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.

If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.

The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.

Many players will use a come bet as "insurance" against sevening out: if the shooter rolls a seven, the come bet pays , offsetting the loss of the pass line bet.

The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.

In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet.

Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established.

A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses.

If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.

The second round wins if the shooter rolls a seven before the don't come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.

Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.

Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds.

Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed.

A player may also call, "No Action" when a point is established, and the bet will not be moved to its point.

This play is not to the player's advantage. If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.

Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.

Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.

Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired. In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum; in Atlantic City and Pennsylvania a player's combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.

If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.

Winning don't come bets are paid the same as winning don't pass bets: even money for the original bet and true odds for the odds lay.

Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.

These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined.

Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided.

These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.

Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out.

Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.

Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".

These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled. These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.

On a come-out roll, a place bet is considered to be not in effect unless the player who made it specifies otherwise.

This bet may be removed or reduced at any time until it loses; in the latter case, the player must abide by any table minimums.

Place bets to win pay out at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.

For the 4 and 10, it is to the player's advantage to 'buy' the bet see below. An alternative form, rarely offered by casinos, is the "place bet to lose.

The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are 4—5 on points 6 or 8, 5—8 on 5 or 9, and 5—11 on 4 or Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.

Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.

Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds.

Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses. Buy bets like place bets are not working when no point has been established unless the player specifies otherwise.

The house edges stated in the table assume the commission is charged on all bets. They are reduced by at least a factor of two if commission is charged on winning bets only.

A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid. Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired.

Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed.

Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8. Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed.

Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins.

Taking vig only on wins lowers house edge. Players may removed or reduce this bet bet must be at least table minimum anytime before it loses.

Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum. Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established.

The player must specify otherwise if he or she wishes to have the bet not working. If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow.

A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll.

Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet.

Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established.

If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced.

The odds bet is generally required to be the table minimum. Player cannot put bet the Don't Pass or Don't Come.

Put betting may give a larger house edge over place betting unless the casino offers high odds. Put bets are better than place bets to win when betting more than 5-times odds over the flat bet portion of the put bet.

Looking at two possible bets: 1 Place the six, or 2 Put the six with odds. The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage.

This bet can only be placed on the numbers 4, 6, 8, and In order for this bet to win, the chosen number must be rolled the "hard way" as doubles before a 7 or any other non-double combination "easy way" totaling that number is rolled.

In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise.

In other casinos such as those in Atlantic City , hard ways are not working when the point is off unless the player requests to have it working on the come out roll.

Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum.

The minimum hard way bet can be a minimum one unit. The maximum bet is based on the maximum allowed win from a single roll.

Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll. For example, 6—4, 4—6 would be a "10 easy".

The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e.

A player can choose either the 6 or 8 being rolled before the shooter throws a seven. These wagers are usually avoided by experienced craps players since they pay even money while a player can make place bets on the 6 or the 8, which pay more The bets are located in the corners behind the pass line, and bets may be placed directly by players.

In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i. Single-roll proposition bets are resolved in one dice roll by the shooter.

Most of these are called "service bets", and they are located at the center of most craps tables. Only the stickman or a dealer can place a service bet.

Single-roll bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The lowest single-roll bet can be a minimum one unit bet.

Single bets are always working by default unless the player specifies otherwise. The bets include:.

The stickman places this bet on the line dividing the 2 and 12 bets. The combine payout is on craps and on 11 yo. Another method of calculating the payout is to divide the total bet in half.

The player would receive minus half the total bet payout on half the total bet for craps and minus half the total bet payout on half the total bet for 11 yo.

Both methods of calculation yield the same result so either method can be used. If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll.

One of the two bets will always lose, the other may win. Any seven: A single roll bet which wins if the shooter rolls a 7 with payout.

This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom?

Horn: This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolled.

The combined payout is for 2, 12 and for 3, Each individual bet has the same payout as a single bet on the specific numbers, for 2 and 12 minus the other three bets, for 3 and 11 minus the other three bets.

If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.

Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number.

Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.

The combine odds are on the 2, 12, on the 3, 11, and a push on the 7. The minimum bet is five of the minimum units.

On the Hop, Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e.

For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die.

The bet pays on easy ways same as a bet on 3 or Hard ways hop pays e. The true odds are and , resulting in a house edge of When presented, hop bets are located at the center of the craps layout with the other proposition bets.

If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet.

Sometimes players may request to hop a whole number. In this case the money on the bet different combinations. For example, if a player says "hop the tens" 6—4, 5—5, 4—6 the player must give the dealer an even number bet so it can be divided among the hard and easy ways.

If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 6—1, 5—2, 4—3, 3—4, 2—5, 1—6 therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a payout minus the other two bets, otherwise if players does not bet in multiples of 3, they would specific which combination has additional units.

Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice. This bet typically pays more or if 2 or 12 is rolled, and if 3, 4, 9, 10 or 11 is rolled.

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